Kinfire Delve: Callous' Lab - Asmodee

In Kinfire Delve: Callous' Lab, a tactical and cooperative card game for 1-2 players, you will fig...

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Product Information

Full details

Kinfire Delve: Callous' Lab is a cooperative card game for 1-2 players designed for those who enjoy tactical challenges and strategic card play. Its key benefit lies in its unique 'well deck' mechanic, offering a dynamic and unpredictable dungeon-crawling experience. A caveat to be aware of is the shared health pool, demanding close teamwork to avoid defeat. The game features a central boss, Callous, surrounded by a deck of 57 challenge cards that change as players progress. Success hinges on matching skill cards to challenge card colors, managing hand limits to avoid exhaustion, and strategically using rewards to advance.

All features

ColourRed
SeriesKinfire Delve
Model Part NumberKDCL
BrandAsmodee

Extended Product Information

FAQs

How many players can play Kinfire Delve: Callous' Lab?

Kinfire Delve: Callous' Lab is designed for 1 to 2 players.

What is the main goal of the game?

The goal is to work through a series of challenge cards in the 'Well' and ultimately defeat Callous, the Master of the Well, before the shared health pool drops to zero.

How do I play skill cards?

You can play a skill card from your hand if its color matches the color of the current challenge card you are facing. Some cards have dual colors or are wild (white), offering more options.

What happens if I defeat a challenge?

Defeating a challenge typically provides a reward, such as regaining health, drawing more cards, or advancing deeper into the Well by discarding unseen challenge cards.

What are 'Exhaustion' cards?

Exhaustion cards are negative cards that are added to your deck when you must draw cards but have none left in your hand. They hinder your progress and are detrimental to overcome.

Is this game suitable for solo play?

Yes, the game is designed to be played cooperatively by 1 or 2 players, making it suitable for solo adventurers as well.

How is the difficulty determined?

The difficulty is influenced by the random draw of challenge cards, the order in which they appear, and how well players manage their resources and coordinate their actions.

Troubleshooting

Player cannot play any skill cards for the current challenge.

Check the color requirements of the challenge card. If you have no matching skill cards (including wild cards), you may need to suffer a penalty or find another way to progress, such as through another player's assistance if available.

Health pool reached zero.

If the shared health pool reaches zero at any point, the players lose the game. You will need to restart the delve.

Received an 'Exhaustion' card.

Exhaustion cards are drawn when you run out of cards in your hand and need to draw more. These cards have negative effects and are added to your deck, making future draws more difficult. Focus on managing your hand to avoid this.

Pros and Cons

Pros

  • Engaging cooperative play that encourages teamwork.
  • High replayability due to the random draw of challenge cards.
  • Unique color-matching mechanic adds a tactical layer.
  • Satisfying progression and a climactic boss battle.

Cons

  • Can be challenging, especially for new players.
  • Reliance on card draw luck can sometimes be frustrating.
  • The shared health pool can lead to tense moments if not managed carefully.

Setup, Compatibility & Care

Setup:

  1. Shuffle the 57 challenge cards and place Callous' Lab card in the middle, surrounded by four randomly drawn challenge cards.
  2. Place the remaining challenge cards face down as the 'Well Deck'.
  3. Each player receives a starting hand of skill cards as indicated in the rulebook.
  4. Designate a shared health pool tracker.

Compatibility:

This is a self-contained card game designed for 1-2 players. No external components or digital compatibility are required.

Care:

  • Store cards in a cool, dry place away from direct sunlight.
  • Handle cards with clean hands to prevent damage and wear.
  • Consider using card sleeves (not included) for long-term preservation of the challenge and skill cards.

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